Description- Debutantes and desperadoes. Hedonists and thrill seekers. Goblins, all human type creatures that pledge their souls to any hedonistic god. They subsist of liquor, drugs and nicotine. Regain health through drinking the blood of god fearing folk.
Goblins like talking about particular petty things in music. The best way to eat humans. Proper etiquette while blacked out. In fact most goblin etiquette is about how to properly talk when you cannot think.
Goblins worship the dark unknown and are encouraged to blackout. Insights gained doing this are encouraged and only can be gained from the insights other participants.
Those that can live long enough to be gaunt, addicted and despondent are seen as true prophets and what they see in "their visions" are seen as prophesies.
+ to Attackers roll –negative 2 to all rolls against goblins. The glimmer radiating off them is transcendent. The most absurd version of human transcendence. Beautiful Abominations.
Hit Points – 1d6 Xs how many souls they have ate.
Special abilities –so pretty -2 to all attack rolls against them. fight the man +1 to any roll against anything with a higher hit dice
Attack Dice- Unless notated they attack at the same rate as the first person that hit the group. So a person rolling a 1d10 would expect an attack at the same rate, etc...