No. Encountered: 1d6 per rolling booth
Armor Class: 6
Hit Dice: 4
Attacks: 1 special and 1 club
Damage: special see below, club 1d8
Movement: unencumbered man
The City Troll is about 8 feet tall 500ish lbs and has a maximum intelligence of 5. The original monster it was bred from is unknown but if one were to find certain diaries and banned books they have been bred by colonist going back to the early 16th century. They have always been released upon the public in "times of trouble" when the capitalist wish to exert their power through raw force.
Among the Activist class, and union groups these Giants are referred to as Voter Suppression Trolls for they are seen regularly outside of polling places during highly contested elections. It is said they regularly interrogate anyone who comes within their area and only allow those who answer questions correctly, to their liking, to pass. While having a low intelligence they are able to ferret out the lies told to them. They do not take to lying kindly.
Police deny the existence of City Trolls.
The City Troll follows the instructions of its handler to the letter, attempting to keep out anyone whose opinions disagree with the instructions it has been given. It can sense a lie 80% of the time (16 or below of a d20).
Anyone within 10 feet of the monster must roll a save versus spell. Failure indicates that you have succumbed to the City Troll's Intimidation ability and must answer questions truthfully.
The City Troll does not seek to kill anyone. It only wishes to guard the building it is protecting against invasion by people who disagree with the opinions of its handlers.
City Trolls gain back 1d2 HP every turn once they lose hot points and only gain back to their original amount.
The City Troll carries a club and will use this to scare away the people is attacking. If is taken below half its hit point it will alert the police who will show up in 1d2 turns. The police will always side with the City Troll.